Simply Animation
Simply Animation blog is all about my animation work.
Wednesday, 19 September 2012
Tuesday, 8 May 2012
Imagine - From Pencils To Pixels
http://www.youtube.com/watch?NR=1&feature=endscreen&v=lnsBLF5cYpg
It is really important to think before creating it. As mentioned by Mr John lasseter,'" You get nothing for free." Everything has be think before putting it on paper.
It is really important to think before creating it. As mentioned by Mr John lasseter,'" You get nothing for free." Everything has be think before putting it on paper.
Monday, 30 April 2012
11 sec club
Step1:
Step 2:
I wanted to work more on key poses and timing. In this
act both characters were having contrast characteristics. Maintaining that in
animation was very important. I wanted to achieve an effect of contrast characteristic in very early stage of an animation. I gave details to blocking poses for example character fingers, eye lids,chair animation, paper placements. This helped me in getting a overview of my final output.
Step 3:
Step 3:
In this stage of an animation is on a step mode. I put attention on accurate
actions, clear look at of eyes, more
detailed secondary poses. Previous animation clip of my work was a different style. It required
almost frame by frame animation. In current animation clip most important thing is
to achieve arcs in body gesture. A boss character in this animation has a style
and attitude. I want to maintain that throughout my animation. Second character is a poor employee. She has to look underestimated. It is very important to achieve correct feel of a scene.
Step 4:
This is stage where I am more confident about my timing and
staging. I clearly gave very dominate poses to a Boss's character.
That emphasis on her behavior towards her employees. Other character is
detailed by expressions, she don't have much dialogues in this animation clip,
yet she is a very important according to a story.
All her serious expressions helps to gain audience sympathy. I added some definite
holds where I wanted to dominate the silence of the scene. Because of my tutors guidance, I changed last cut of the scene. Now scene is looking more focused on emotions. Now animation is looking more relax and believable.
Final Output:
Play blast:
Final Render:
I am satisfied with my final output. Now I feel more confident while doing animation. I started to understand small details of human body and timing of it. My sketches were also a reason of my detailed animation. While doing sketches, I noticed many human actions and purpose behind them.I tried to animate some actions which where less seen in 3D animation. As example a simple finger movement of hand while character says ,"time". Because of technical difficulty, final render output was not matching with voice.I managed to match voice again in my rendered output although, if there is any lag please consider my play blast of a Maya.
This is a better quality renders. Because of lack of time, I could not produced high quality renders.
All your suggestions and critics are welcome.
Mime Final
http://www.youtube.com/watch?v=9BiCJrpCrnE&feature=youtu.be
Group Work
A Mime Holiday:
Sunday, 29 April 2012
Mime on a holiday.
Plan of a mime:
This was a group task. Topic was a audition of a mime. Audition is like a competition. There are
three characters in this short film. Three of them are mime artists. While choosing
a location we thought of selecting something different. We selected
beach as our location of the act. There was a question what these mime artists are doing on beach and an answer was they were on a holiday.
In our story there is one more character of a beautiful girl.
She is lying on a beach to enjoy bright sunny weather.All of them were trying to impress a girl by their mime moves. There has to be a obstacle for every
story , we chose are obstacle as a glass.
Story base: Three mime artists want to impress a girl.
Location: Beach
Medium: Mime
Obstacle: Glass
Story of a scene:
Mime artists whose names are Andrew, Jack, Bob. These three
guys are on a vacation. They were enjoying their vacation on a beach. They saw a girl, lying on a beach. They try to impress her one by one through their mime
moves. Andrew first sees a girl and runs to grab her attention, but he fails.
Second character is Jack. Despite of Jack's efforts he also fails to amaze her.
Last guy whose name is Bob, he has a personality to impress a girl.
Idea behind choosing this story was a complete concept. This
story has a start and proper end. There is a winner also at the end of a story,
which makes it different.
Camera:
While setting a camera there were many thoughts in my mind.
We wanted it to look like a girls point of view. After all our sincere efforts we set a camera which was a girl's point of view. Girl was playing a role of a camera.
Camera is facing towards up to show her eye site. This was very difficult to
convince the audience that there is a girl behind a camera. Camera set up and
voice of a girl made it look believable.
Background Set up:
We deliberately designed background with less props without losing feel of a beach. My group mate made one art effect for background. Considering
that as a reference I created a set according to story requirements.
Style of Animation:
While
deciding a plot, we thought of doing something different in an animation also.
We decided that we will take inspiration from a Tom and Jerry's cartoon. Audience
are familiar as individual but, when that contains certain style in it becomes more
interesting. Mime has its own characteristics as example. Every moment has a exaggeration,
all the gestures are express without any props of help. It is like playing with
imagination. All facial expressions are shown in more prominent way. Adapting
all this in animation and portray that in 2D cartoon style is main motive of
this short film.
We collected many references for are short film.
Following are example of it.
2D animation has it's own style for examples, Gags ,Timing ,
Fast action, Long holds ect. All this elements are difficult to bring in 3D
animation. This clip is a combination of a mime and 2D animation. Achieve that style with mime is a tricky task for me.
Step 1:
Mime is an art of expressions. When I was planning for mime, two things were very clear about my animation. I wanted to put mime art in a
very new way. This was a main purpose behind selecting a style of animation. 2D
style of animation requires more precised things like timing and actions. I planned
my animation according to those actions. I selected very famous actions of 2D
animation. As example, fast run and sudden stop in an action, taking a long antic
before run etc. Story is very clear in my story board.
Step 2:
Reference shoot:
Ideas where very clear when I went to do the reference
shoot. But when I actually started acting with my group mates, ideas started
taking new shapes. There was a total change in my plan. I got really nice
suggestion from my tutors and class mates about continuation of the story. I
changed some of the plots from my idea which helped me for a better concept.
Some ideas were dropped and some were newly carved. It helped me in my
animation also. Reference shoot which I planned previously was taking approximately
50 sec for only my animation. This was a group assignment. We were having a
time limit of 1min 60 sec for three characters. I was very happy with my reference
shoot. One of my class mate helped me by doing my reference as a fat guy. He
did a very nice job in his acting. In above reference I can clearly see my key
poses. Hopefully I will be able to peruse a same effect which this reference
has.
About Camera:
Group work comes with many challenges. Setting a camera
according to all mates was one of the challenge I faced. In individual
assignment I had a liberty to change my camera angles as many times as I want.
In case of group work it was different. Story requires a proper start and end.
Camera helps to define story. We decided to take one more unusual step for our assignment. We set a camera as a girl. Girl was lying on beach, as we kept our cameras low in angle. She is scanning a beach, so we gave dome head turns to
are cameras. Some corrections added a accurate look to a camera.
Step 4:
After
adding blocking poses I started putting in-betweens. It was a task to
achieve what I planned in my story board and reference. Matching 2D actions was
almost like working on every frame. That is a most difficult part of this
assignment. Even matching a speed of 2D is tough. My character is fat guy and
he has his limitations as a human rig. Keep some human anatomy rules, I wanted
to modify his actions. All actions should look convincing in 3D animation. His
fat hands, huge belly was tricky to handle in a character animation. All actions
which I followed was inspired from 2D animation. It was like learning 2D experience
for me. For every definite action I used to draw it in rough. How a human weight
should shift, what should be a position of a fat character to do a bend. All small tips I found from, my own
hand drawn actions.
Step
5:
Use
of mime performance reference:
To
give a feel of a mime actions, I used some mime performances. They were great
inspiration. It is very hard to achieve a mime art in live action. All my
references were losing a mime touch. I found many references which could helped
to understand rules of the mime.
Final output:
I am really happy with my final output of this assignment.
Sound effect and many brilliant ideas of voice over actor, added a nice touch.
About group assignment:
I learned many angles of collaboration act. When an idea and
concept is hard, need of hard work increases. I worked in an animation studio
but, we never got a chance to work as a group. I am extremely happy that I got
a chance to work as a group. All my
group mates were not strong in a Maya software, so initially it took time for
our group to catch up. Concept was very hard to put as a group.
We did struggled a lot. Eventually, we are very happy to see
a final output. All are efforts were paid off.
Saturday, 28 April 2012
About Mime
There
are so many things to talk about a mime. Mime is not only a performance to entertain
people. It is hard to do mime in live performance. Convey all your ideas and
emotion without using any visible object. Just by using body gestures a mime
artist portray whole story with emotions. Every move of mime artist's action is
exaggerated. In real life of in normal acting field actor do not portray this
character as mime artist dose. It is hard to do mime, audience has to
understand what a artist is doing. Mime is challenging. Artist has to show clear
gestures without having any help. Interesting part of mime is over the top expressions
and body moments. A simple action has be convey in a more define manner.
Mime
is an art of silence. A famous mime artist Marcel Marceau spread this talent to
all over the world. Some of this popular performances are still been remembered
as a mark of excellence.
Style of mime had keep on changing by the period of time.
Many new artist has shown their mime talent in different ways. Use of technology
has also been part of mime.
In my mime act I am going to try a different style. Compare
to live action mime it is slightly easy to achieve illusion of mime in an animation. If a action consider a
prop, we can animate the prop and hide it later on which will give us effect of
a mime.
Gorillaz - ... Melancholy Hill
http://www.youtube.com/watch?v=T_aUF46r5No&feature=share%27%2C%29
Very
unique style of animation. Impressive part of this is that this has a
combination of 2D and 3D. It is very hard to merge both style. I am
collecting some inspiration for my final project and this can become a part of
it. If story and concept is right for 2D and 3D mix animation then I would love
to work on such a style.
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